RotoOSC
Another one of my attempts.
I'm kind of running out of names for my creations but at least this describes what it does.
The oscillator simulates harmonic oscillations with different frequencies, phases, and frequency ratios for the X, Y, and Z axes.
How Does It Work?
The oscillator has three "axes" (X, Y, Z), each oscillating at different frequencies (speeds of oscillation).
Users can set:
Frequency: How fast the oscillator oscillates (e.g., higher frequency = higher pitch).
Frequency Ratios: How the oscillation speeds differ between axes (e.g., the Y-axis can oscillate twice as fast as the X-axis).
Phase: The starting position of the oscillation (e.g., whether the wave starts at its peak or zero).
Feedback: How much the previous signal "feeds back" to influence the new one (this can create interesting effects like distorted sound).
Attack and Decay: How quickly the signal rises (gets louder) and falls (gets quieter).
And other things in the effects section where I'm trying out stereo echo and an experimental Helmholtz resonator to influence the sound.
Renoise tool and complete source files